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Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 09:53:00 -
[1] - Quote
Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. |

Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 10:56:00 -
[2] - Quote
Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security.
Dev post - show me one that says otherwise. |

Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 11:59:00 -
[3] - Quote
Lavititcus wrote:Infinity Ziona wrote:Sipphakta en Gravonere wrote:Infinity Ziona wrote:Theres no lesson here - suiciding is cheap skilless and negates the purpose of high sec - it was supposed to be safe space. If that were the case, the CONCORD response time would be set to be immediate and you wouldn't be able to commit any criminal offense at all. Since that is not the case we can conclude that high sec wasn't supposed to be 100% safe space. qed. Originally by Oveur: High security empire space is supposed to be quite safe. ... That's the whole point of high security. Dev post - show me one that says otherwise. I am afraid that "quite" safe and "completely" safe are not the same thing. High Sec is "quite" safe, given that there is punishment of unauthorized aggression by Concord. However, High Sec is NOT "completely" safe. You can obviously still be ganked. Oveurs post was addressing ganking. "Quite safe" is not getting ganked whenever someone decides they want to blow up your crap. Thats quite unsafe in fact. |

Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 12:17:00 -
[4] - Quote
Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm
Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. |

Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 12:35:00 -
[5] - Quote
Benny Ohu wrote:i feel we simply have a misunderstanding here
infinite ziona, highsec space is the area with CONCORD and faction police
it's the other areas that don't have these things Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. |

Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 12:48:00 -
[6] - Quote
Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. prove it Lol.
What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships. |

Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 13:22:00 -
[7] - Quote
Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote:Infinity Ziona wrote:Elizabeth Aideron wrote: no, "quite unsafe" would be having no counters to ganking
You can delude yourself into thinking high sec is quite safe now but we all know its not quite that way atm Im saying its not quite safe because its far too easy and risk free to gank. Not just small ships but some of the largest ships allowed in high sec. prove it Lol. What needs to happen is EHP should be a proper balance to dissuade ganking for giggles. A ship should only be woth suiciding if its fitted with or carrying enough to justify the gank on economic terms. The devs have done this before when exhumers were released with way too little HP. They need to do it again to account for the increased DPS of current skills and ships. so if i put plex inside a freighter it would suddenly lose ehp? If there was enough plex to justify ganking the freighter than it would be worth the 2 billion cost of ganking one. Problem at the moment is you can gank a freighter for a fraction of the cost of a freighter. |

Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 13:24:00 -
[8] - Quote
Benny Ohu wrote:Infinity Ziona wrote:Faction play no role. Concord is irrelevant when it comes to ganking since ganking is so quick even on a capital class hull. ganking needs to be fast because after a certain amount of time CONCORD shows up and kills everybody that's why they call it 'suicide ganking' if you have any more questions about basic game mechanics feel free to ask Lol. You need to think before you post. You just agreed with what I said without even realising it. |

Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 13:38:00 -
[9] - Quote
Elizabeth Aideron wrote: oh so you believe in isk tanking, lmao
a t1 catalyst costs 2 million and does 418 dps. a t2 catalyst costs 11 million and does 686 dps. which one should it be balanced against?
EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
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Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 13:57:00 -
[10] - Quote
Andski wrote:Infinity Ziona wrote:EHP and build cost have always been used to balance ships in EvE. Apparently devs believe in it to and always have.
one of my ships has 42m EHP another ship of a different type has 35m EHP guess which one is more expensive They're irrelevant to the discussion.
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Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 14:08:00 -
[11] - Quote
Andski wrote:Infinity Ziona wrote:They're irrelevant to the discussion.
no, they're not, because you claim that EHP increases with build cost which is a lie Not a lie at all. Build cost and EHP are related. A frigs build cost and EHP are lower than dessie which is lower than cruiser and so on. I didn't say they were all perfectly linear.
Exhumer EHP was buffed because they were too easy to gank vs cost of the hull. The same is now true of freighters.
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Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 14:18:00 -
[12] - Quote
Elizabeth Aideron wrote:Infinity Ziona wrote:Andski wrote:Infinity Ziona wrote:They're irrelevant to the discussion.
no, they're not, because you claim that EHP increases with build cost which is a lie Not a lie at all. Build cost and EHP are related. A frigs build cost and EHP are lower than dessie which is lower than cruiser and so on. I didn't say they were all perfectly linear. Exhumer EHP was buffed because they were too easy to gank vs cost of the hull. The same is now true of freighters. none of them should be linear Quote: I want to make it clear that one of our goals in this rebalancing pass is to somewhat narrow the gap between higher cost and lower cost ships compared to the canyon that existed in the past. We are not planning on buffing the high cost ships to the same degree that we did with the T1 Frigates and Cruisers, as this would simply create direct power creep and leave us right back where we started. We want to reach a place where cheaper ships are more than just something you fly when you start the game, but instead present a viable and interesting option to be chosen by people of many levels of experience. Our vision for cost-balancing is that cost should play a limited part in balancing ships and that obtaining a roughly linear increase in effectiveness should require an exponential increase in cost.
http://community.eveonline.com/news/dev-blogs/74270 That is referring to ship capability. As in a Osprey should be as effective as a Moa in regards to its differing role.
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Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 14:34:00 -
[13] - Quote
Elizabeth Aideron wrote: tank is part of a ships capability
So you think they're saying 30 Dessies costing around 70 mill should be able to gank a multi billion isk freighter before concord shows up? I didnt read that in the post at all. All I read was something about combat ship progression and top line shops not obsoleting formerly lower tier ships based purely on cost of hull.
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Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 15:19:00 -
[14] - Quote
Andski wrote:seriously trying to give freighters enough EHP to tank their cost in catalysts in 0.5 means giving them enough EHP to tank multiple doomsdays
i don't think CCP will agree that freighters need to tank doomsdays Yeah perhaps the issue is both EHP + a destroyer that does close to 700 dps + concord response time. |
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